Apotheosis Survive the Pale Zone-Out Celeste
Roshan Premnath
Combat Designer
Action must be fun. That's what I bring to the fight.
Selected Work
Combat Design
Apotheosis
A top-down combat system where patient precision builds into unstoppable fury.
System Design
Survive the Pale
The player cannot fight. They can only observe, think, and manipulate.
System Design
Zone-Out
Three shapes, three rules. One of them turns survival into mastery.
Level Design
Celeste Challenge
A level design exercise demonstrating rigorous process — source analysis, derived principles, five documented iteration passes.