+91 9820780943 rpremnath9485@gmail.com
A game designer and storywriter passionate about crafting meaningful, morally complex, yet irresistibly fun experiences. I draw inspiration from powerful narratives like The Last of Us Part II and Attack on Titan, blending their emotional depth with bold, playful visuals in my own work.
My design philosophy is rooted in reflection and juxtaposition: I aim to evoke thought-provoking themes in charming, often hand-drawn worlds. Whether I’m building a pixelated RPG or an experimental narrative adventure, I believe games should challenge and entertain in equal measure.
Currently, I’m focused on creating original game design documents and gaining hands-on experience through collaboration and iteration. My long-term goal? Join a studio as a junior designer, build unforgettable worlds, and rise through the ranks.
A 2D-pixel vertical Platformer with level-based progression and demanding platforming skill
Status - (in development)
A branching narrative in which the player takes Yama's (God of Death) place and reflects their own moral compass in passing judgement on souls.
Status - (pre-development)
A point and click interactive narrative to spread awareness on the danger and job scams and human trafficking.
Status - (Completed)
A game concept set in Agra, India inspired by Legend of Zelda. This project has a unique approach to player-expressive combat and on-the-fly crafting.
Status - (Completed)
A card game inspired by the likes of "Muffin Time". This game offers engaging gameplay by enabling players create tactics around a changeable win condition.
Status - (1st Prototype Completed)
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